Cities Skylines Mods Traffic Manager Download
So your city’s looking prettier. Now, how about making it run more efficiently too? These are some the best utility tweaks around, which’ll help you to be a better mayor. Or a worse one, if that’s your preferred strategy. It’s worth saying VERY CLEARLY that almost all of these have one or several alternatives available, which can be just as good if not better, depending on personal preference and on how recently they’ve been updated. If any of these aren’t to your liking, it’s well worth having a browse the workshop for something similar.
This is a huge help. At lot of time in the early-to-mid game is spent cycling through the various utilities tabs, checking there isn’t a horrible shortage of water or power or filth (be it garbage or police), and as well as being time-consuming, having the whole screen turn blue to show pipe routes just because you wanted to check all was well in waterland annoyingly obscures most everything else. This simple mod shows all your city’s main stuff at a glance. It’s also great for sitting back and saying ‘man, look what a good mayor I am.’ The long game of Cities: Skylines is not wealth or size, but roads.
The bigger a city becomes, the more disaster prone its traffic system is. Unsurprisingly, mods have made this a major focus. Traffic Report Tool is a great place to start, because while it can’t fix anything itself, it can show you what’s wrong. Tracing out the routes the city’s iron steeds are taking means you can follow a jam back to its source, and potentially identify exactly what needs to change, rather than simply scrubbing every road and starting over, which is my usual approach. You can even use it to show the route taken by an individual vehicle, which can be revelatory in terms of working out why stinking great lorries keep diverting a your quiet, leafy suburb. This is half about correcting problems without relaying roads, and half about tinkering for the sake of tinkering once everything’s running smoothly. Add stop signs and traffic lights to dictate who goes first and where, or to iron out a clog at a busy junction.
Add pedestrian crossings to help keep tourists surging towards your big monument or help commuters catch buses. It’s all frills, but it’s a micro-manager’s dream, and another step towards making every aspect of a city feel as though it was your own choice. Another traffic mega-pack, but I’m primarily interested in this because it enables proper pedestrian paths – great if you’re trying to manage tourists or bus routes – as well as roads with bus lanes. There’s a ton of things to fiddle with, and a ton of ways to optimise traffic, but once again the main gain is upping the level of simulation in Skylines. Public transport in Skylines is, on the one hand, fiddly, and on the other surprisingly rudimentary. Once your initial bus and metro routes are laid down it’s tricky to work out exactly what’s going where, let alone how efficient it is. This bolt-on for UI colour-codes your lines and displays how much of an effect they’re having on road traffic.
If you want your city to have as many bus routes as a real city, this is essential. Also it even changes the colour of your buses. So if you want hot pink buses everywhere, this is also essential. The lazy mayor’s dream, this is a one-click fix for all those abandoned or burned-out buildings which crop up over town, and which otherwise require painstaking manual removal if you want to get rid of the distracting icons hovering above them.
Just hit a button to get rid of the problem (and its pernicious effects on land value) and pretend there aren’t fundamental infrastructure problems with your city! Never mind that no-one wants to live in that area or there aren’t enough suitably educated employees to staff all those factories! (I do consider this an essential mod). I always feel so guilty about pumping a torrent of turds into the rivers or ocean. The Skylines community feels similarly, and there are any number of sewage treatment mods available, each with upsides and downsides. Some require a ton of fresh water, some create so much garbage that they end up re-polluting the treated water, and some look like insane science fiction. This is a decent middleground, in that it looks plausible and it doesn’t carry the risk of poisoning half the city.
It can even be run without any running water supply whatsoever, so long as you’re cool with the idea of the your citizens only ever drinking water reclaimed from their own wee. It’s possibly over-powered, given it both produces water and negates sewage, but if you want a tidier-looking city you’ll be glad of it. Oh, and be sure not to place this is in a polluted area, otherwise it’s necropolis time all over again. I remain surprised that the clean-living Scandinavians, of all people, would make a game in which landfills or incineration were the only options for garbage management. Fortunately, modders have been quick to create a more environmental alternative. The Recycling Center – available in both big and small sizes – makes a helluva racket as it’s crushing all those tin cans, so don’t lob it next to a residential zone, but it’ll gradually reduce the contents of your landfills.
Better for the planet, and fewer stinking cesspits on the outskirts of town. I do like a windfarm, but they kind of take over aesthetically, don’t they? If you want something more low-profile, less dependent on raised ground or simply as a visual alternative, go solar. Available in small and large sizes, these are modular, thus can be arranged in a neat array. In theory, anyway – the mod’s due to be updated so these things can attach to roads, which will help enormously in terms of lining them up correctly. Awkwardly straddling all three parts of this – visual, utility and add-on buildings – I’ve opted to stick it in this part purely because it alters how you build. A map rather than an alteration, it gives you the foundations of a rural city, surrounded by fields, trees and hills, which on the other hand frees you up to make more open-plan cities and on the other forces you to think more creatively about how you zone.
Unless you just bulldoze all the trees. That’s an option, I guess. Anyway: if you’re finding you’re not sure quite what to do in Cities now you’ve got a settlement all the way to the top, Copper Creek is a great way to approach the game slightly differently. Coming in part 3 soon: the best add-on buildings and decorations.
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City Skylines Traffic Mod
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Warehouse Traffic Manager
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